Quota

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This page is a detailed breakdown of Content Warnings Quota system.

Upon starting a game of Content Warning, the primary goal of the game is to meet the viewer thresholds
provided to you by the game by venturing down the the Old World and recording scary footage to become viral on SpöökTube.

ThePlan.png

Viewer Milestones & Quotas

On a surface level, the "Quota" that you need to reach is presented to the player as certain Viewer Milestones.
In reality the Quotas that players need to reach is based on a scoring system in the game known as Content Value
The Content Value that a player gains from recording enemies, objects, emotes and other player actions
is then turned into a Score that is used to determine the number of views gained.

The interior of the house contains a Quota Viewing Station on the table which is
normally hidden in game but can be restored through the use of mods. It displays the:

  • Current Day you are on
  • The Content Value that you have acquired towards the total quota
  • And the total money you have.

The first quota in the game requires the player to record 300 points worth of Content Value to meet the quota.

QuotaViewer.png


All enemies in Content Warning have a designated Content Value assigned to them.
Aswell as most objects, emotes and other player actions. It is important to note that each
individual enemy that spawns in the map can be recorded for content even if there are multiple of the same type.

On the other hand individual Objects, Emotes and other Player Actions can only be recorded for content once a day.
Filming multiple of the same types of Objects, Emotes and Player Actions will only contribute to the total Content Value once.

The final amount of Content Value a player receives from each subject is influenced by two factors: How much of the camera's screen is taken up by the subject, as well as how many seconds it appears for. For the latter, the score is multiplied by a modifier depending on how many seconds the subject was filmed for. Three values are relevant, with the first being what most should aim for:
9.15 seconds is required to reach a modifier of .9509
13.05 seconds for a modifier of .99 and
15 seconds for a modifier of .9948981, which is a negligible difference.

(Content Value of 0.5)
(Content Value of 3.5)
(Content Value of 19)
Content Values - From Highest to Lowest
Content Value
Flicker 350
Big Slap (Agro) 200
Barnacle Ball 150
Black Hole Bot's Black Hole 125
Big Slap (Peaceful) 100
Fire Monster 100
Shroom 100
Radioactive Container 100
Streamer 100
Brain on a Stick 80
Snatcho 80
Bomber 55
Cam Creep 55
Dog 55
Ear 55
Eye Guy 55
Harpooner 55
Knifo 55
Larva 55
Robot Button 55
Slurper 55
Snail Spawner 55
Spider 55
Wallo 55
Animal Statue 50
Big Slap Painting 50
Jello 50
Weeping (Idle) 50
Mime 40
Whisk 40
Mouthe 35
Puffo 35
Weeping (Captured) 30
Worm 30
Black Hole Bot 25
Zombie 25
Player Ragdoll 20
Radio 20
Weeping (Success) 20
Boom Mic 15
Reporter Mic 15
Apple 10
Bones (Bone & Ribcage) 10
Chorby 10
Player Dead 10
Player Big Fall 10
Player Small Fall 10
Player Itself 10
Skull 10
Diving Bell 4
Factory Exterior 4
Player Talking 3
Apple Tree 2
Spinning Gear 2
Player Facing Towards 2
Player Facing Away 1
Dead Tree 1
Player Damaged Amount of damage taken
Weeping (Fail) 0